The next thing to do is assign materials. Render the scene with the above parameters: For now, we will set it to the Per area position, but below we will return to this section and consider it in more detail, because there is something to talk about here. Here you can select Per face or Per area. In chapter Variation the parameters affecting the deviation of the initially set values, by the specified value according to a random law, are given, because it is impossible to imagine that all the villi have strictly the same direction (Direction var), the same length (Length var), thickness (Thickness var) and influence of gravity (Gravity var).Ĭhapter Distribution offers to choose how the villi will be distributed over the surface. The higher the value of this parameter, the smoother the villi will be, which in turn will increase the rendering time. Knots- the number of segments forming a villus. Taper- sharpening of the villi from beginning to end Gravity- the effect of gravity on the inclination of the villi to the ground Thickness- the thickness of the wool villi Let's assign the following values to the parameters: In order to turn this monster into a rug, you should adjust the VRayFur parameters. If we now visualize the scene, we will get a kind of shaggy creature that bears little resemblance to our final goal: Whatever VRay Fur does not interfere, you can move it to the side (as I did), this does not affect the final result. After that, the rug will be covered with wool, and the VRayFur object will appear in the projection window:
![carpet texture on vray settings carpet texture on vray settings](http://2.bp.blogspot.com/-w9-gJWlCs2A/VlhGsZmORQI/AAAAAAAAAwU/McODI3HuDW0/s1600/1%2BPS.jpg)
Then you should click on the button labeled VRayFur. But in order for VRayFur to become active, you should select the object for which it is intended. In the Create panel, in the Geometry section, select VRay from the list. If we now render the scene, we will see a Plane on which the ChamferBox lies, illuminated by a light source: To highlight the coordinates, select the Select and Move tool on the toolbar. For better lighting, I slightly raised the light source above the stage along the Z axis and corrected its position along the X and Y axes.Its exact coordinates along the axes can be viewed under the timeline: The Invisible box should be checked so that during the rendering of the scene, the light source is not visible if it enters the frame.
![carpet texture on vray settings carpet texture on vray settings](https://i0.wp.com/chaitanyagraphics.com/wp-content/uploads/2016/12/4.jpg)
To illuminate the scene, create a spherical light source VRayLight, with the following parameters:
![carpet texture on vray settings carpet texture on vray settings](https://enscape3d.com/community/wp-content/uploads/2020/06/mis_carpet_sketchup.png)
In the Top viewport, create a ChamferBox with the parameters shown in the figure: Let's set the dimensions of the plane to 5x5 meters. The plane will be the floor on which the rug will lie: Let's set the units of measurement in which we will work.
Carpet texture on vray settings download#
You can follow along with me to create a scene from the beginning, or download a scene that already has the initial settings: If any moments cause you difficulties, then download them and see how everything works there.īefore we begin, take a look at the possible end result of the theoretical knowledge outlined in this article: As the material is presented, I will upload the finished files with the final result.
![carpet texture on vray settings carpet texture on vray settings](https://www.cg-blog.com/wp-content/uploads/2007/04/grass18.jpg)
After that, already having the initial knowledge, we will study in detail all the possibilities of vray fur. In this article, we will look at the process of creating a woolen rug in 3DS MAX using vray fur. 31 july 2017 Details Author: Dolmatov Vyacheslav Hits: 3658